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Yara Khoury

Yara Khoury

Producer, Product and Team Lead

San Francisco United States (California)
Employed Available
History of releasing highly innovative and creative products thanks to a deep understanding of and passion for the creative process.

Large scale production management, with 8 years experience producing console/PC games that require 2+ years, and distributed teams of 40-400 people to make.

Refined relationship-building skills, and experience creating collaborative environments, and building highly performing teams.
  • Joined Outpost to help make games as much fun to watch as they are to play.
  • Joined as Senior Producer, promoted rapidly to Head of Games after successfully leading the team to deliver an MVP that propelled SOS #3 on the Twitch charts, all driven by organic growth.
Detailed Description
  • Reported to the CEO and BOD made up of Benchmark, Time Warner and Youtube executives.
  • Focused the direction and execution efforts of SOS, leading the team in building an MVP, iterating on it and releasing on Steam Early Access.
  • Successfully delivered all milestones established with the board and CEO.
  • Recruited, grew and managed a high performing Games Team organization and leadership.
  • Joined as Assistant Producer, promoted rapidly to Associate, then Producer. I focused on product execution, and owned bigger chunks of the games’ experience over time.
Detailed Description
  • Worked on 3 historic franchises (Battlefield, Star Wars, Dead Space), with 3 to 15+ million players, and shipped 4 games.
  • Lead teams of engineers, designers and artists day to day to execute the vision and deliver large software pieces within schedule and with the highest quality standards.
  • Built top-down and bottom-up goals that informed the product roadmap and mitigated risks in an ever-changing environment where creativity and iterations are key.
  • Identified gaps in the creative and production processes, and proactively solved them.
  • Represented the company and products at major PR events.
  • Helped craft 3rd party developers’ milestones, and monitor development and milestones’ deliveries of four games.
  • Contributed to the content’s quality, creativity and marketability throughout the projects.
Company website
  • Helped launch over five new IPs, and learned how to introduce and establish a new brand to the market.
  • Coordinated media and non-media campaigns for over 25 games including Need For Speed, Rock Band, Mirror’s Edge, Lord of the Rings and Left 4 Dead.
  • Conducted and reported weekly and monthly market data analysis to the EU publishing org, using GfK data panels.
Company website