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Producer, Product and Team Lead
San Francisco United States (California)
History of releasing highly innovative and creative products thanks to a deep understanding of and passion for the creative process.
Large scale production management, with 8 years experience producing console/PC games that require 2+ years, and distributed teams of 40-400 people to make.
Refined relationship-building skills, and experience creating collaborative environments, and building highly performing teams.
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Electronic Arts - Visceral Games
June 2010 to August 2016
United States - California
Joined as Assistant Producer, promoted rapidly to Associate, then Producer. I focused on product execution, and owned bigger chunks of the games’ experience over time.
Worked on 3 historic franchises (Battlefield, Star Wars, Dead Space), with 3 to 15+ million players, and shipped 4 games.
Lead teams of engineers, designers and artists day to day to execute the vision and deliver large software pieces within schedule and with the highest quality standards.
Built top-down and bottom-up goals that informed the product roadmap and mitigated risks in an ever-changing environment where creativity and iterations are key.
Identified gaps in the creative and production processes, and proactively solved them.
Represented the company and products at major PR events.
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